Chapter 1 · Lesson 3

The LLD Roadmap

The full course map from OOP fundamentals to mock interviews, and how to travel it for maximum value.
The LLD course roadmap as a journey across six stops: Object Thinking, OOP, SOLID, Design Patterns, Case Studies, ending interview-ready. THE LLD ROADMAP 1 Object Thinking 2 OOP 3 SOLID 4 Patterns 5 Case Studies Interview ready
One road, six stops: each phase builds on the last, carrying you from raw object thinking all the way to interview-ready.

Get the full map of this course — from OOP fundamentals to mock interviews — and learn exactly how to travel it.

🎯 Hook

Imagine you walk into an interview and the interviewer says: "Design a parking lot." You have 40 minutes. Where do you even start? Do you jump straight to classes? Draw a diagram? Talk about databases?

Most candidates freeze — not because they can't code, but because they have no process. They've never been shown the road from a vague one-line prompt to a clean, defensible design. This lesson is that road map. By the end, you'll see every stop on the journey and know why each one matters.

The Journey at a Glance

Low-Level Design isn't one skill — it's a stack of skills, each building on the one below it. You can't reason about design patterns if you don't understand SOLID; you can't apply SOLID if you don't think in objects. This course is sequenced deliberately so that every layer rests on solid foundations.

Here is the seven-stage roadmap we'll follow:

  1. OOP — Encapsulation, abstraction, inheritance, polymorphism. The vocabulary of design.
  2. SOLID — Five principles that turn "code that works" into "code that survives change."
  3. UML — A shared visual language to communicate a design before writing a line of code.
  4. Design Patterns — Battle-tested solutions to recurring problems (Strategy, Factory, Observer…).
  5. The 8-Step Framework — A repeatable method to attack any design prompt under time pressure.
  6. Case Studies — Full end-to-end designs: parking lot, elevator, Splitwise, and more.
  7. Mock Interviews — Timed dry runs that simulate the real thing and expose your blind spots.
flowchart TD A["1. OOP Fundamentals"] --> B["2. SOLID Principles"] B --> C["3. UML Diagrams"] C --> D["4. Design Patterns"] D --> E["5. The 8-Step Framework"] E --> F["6. Case Studies"] F --> G["7. Mock Interviews"] G --> H{"Interview Ready"} subgraph Foundations A B end subgraph Language C D end subgraph Application E F G end

Why this order?

Each stage is a prerequisite for the next. SOLID is impossible to discuss without OOP terms like abstraction and polymorphism. Design patterns are literally named applications of SOLID principles. And the 8-Step Framework is the glue that lets you deploy patterns, draw UML, and respect SOLID — all in real time. Skipping ahead is the single most common way learners stall.

What "good design" looks like in code

Let's make the roadmap concrete. Below is a tiny preview that touches three stages at once: OOP (an interface + enum), SOLID (open for extension via a new strategy), and a Design Pattern (Strategy). Don't worry about mastering it now — just notice how clean code reads.

// Stage 1 (OOP): model the domain with a clear abstraction.
public interface DiscountStrategy {
    double apply(double amount);
}

// Stage 4 (Pattern): each rule is its own small, focused class.
public final class NoDiscount implements DiscountStrategy {
    @Override public double apply(double amount) { return amount; }
}

public final class PercentageDiscount implements DiscountStrategy {
    private final double percent;
    public PercentageDiscount(double percent) { this.percent = percent; }
    @Override public double apply(double amount) {
        return amount - (amount * percent / 100.0);
    }
}

// Stage 2 (SOLID): Checkout depends on the abstraction, not a concrete rule.
// Adding a new discount NEVER forces us to edit this class (Open/Closed).
public final class Checkout {
    private final DiscountStrategy strategy;
    public Checkout(DiscountStrategy strategy) {
        this.strategy = strategy;
    }
    public double total(double subtotal) {
        return strategy.apply(subtotal);
    }
}

public class Demo {
    public static void main(String[] args) {
        Checkout sale = new Checkout(new PercentageDiscount(10));
        System.out.println(sale.total(200.0)); // 180.0
    }
}

Three roadmap stages, eight lines of logic, zero if/else sprawl. That is the destination — and the rest of the course teaches you how to arrive there on demand.

How to use this course

This is a text-first, Java-first, interview-focused course. To get maximum value:

  • Read in order. The sequence is the curriculum. Resist the urge to skip to "Design Patterns" — the foundations make them click.
  • Type the code. Every Java block is compiling-quality. Run it. Break it. Fix it. Reading code is not learning code.
  • Do every exercise. The ✍️ Exercise callouts are where understanding hardens into skill.
  • Mine the Interview callouts. The 🎤 sections expose the exact traps interviewers set. Treat them as a hit-list.
  • Use the Recap. Each lesson ends with three takeaways — perfect for spaced review before an interview.
✍️ Exercise

No code yet — this one is about self-location.

  1. Write down, honestly, which of the seven stages you feel shaky on today (e.g., "I can't explain Liskov Substitution" or "I confuse Factory and Strategy").
  2. For the Checkout example above, sketch — in plain English — how you'd add a "buy one get one free" discount without modifying any existing class. (Hint: which stage does this exercise the most?)
  3. Predict: in a 45-minute interview, how many minutes would you spend talking and clarifying before writing code? Keep your number — we'll revisit it in the framework section.
🎤 Interview connection & traps

Interviewers can tell within minutes whether a candidate has a process or is improvising. The roadmap maps directly onto what they score: do you clarify (framework), structure (UML/SOLID), and justify (patterns)?

⚠️ Trap: Diving into code in the first minute. Strong candidates clarify requirements and identify entities first. Jumping to class ParkingLot { signals you've skipped the framework — Stage 5 exists precisely to prevent this.

⚠️ Trap: Name-dropping patterns to sound smart. Saying "I'll use a Singleton here" without a reason is a red flag. Patterns are a means to satisfy SOLID, not decoration. Always state the problem the pattern solves.

⚠️ Trap: Treating UML as optional. Even a rough class diagram communicates faster than prose. Candidates who can't sketch relationships struggle to defend their design under follow-up questions.

Lesson Summary
  • LLD is a layered skill stack — OOP → SOLID → UML → Patterns → 8-Step Framework → Case Studies → Mocks — and each layer depends on the one before it.
  • Process beats improvisation. The 8-Step Framework is what turns a vague prompt into a clean, defensible design under time pressure.
  • Engage actively: read in order, type and run the code, do every exercise, and mine the interview traps — that's how the roadmap becomes muscle memory.